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Software developer · Indianapolis, IN

Ellie Gummere

I build practical software with an interest in runtimes, developer tools, multiplayer infrastructure, and the systems that help teams work well.

Selected work

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Blitz

JavaScript runtime

An experimental JavaScript runtime, currently focused on the bytecode compiler, virtual machine, and garbage collector.

Rust · bytecode · VM internals · GC

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Nightfall

Multiplayer game

A multiplayer shooter pairing low-latency gameplay networking with a separate backend for accounts and lobby coordination.

Godot · C# · ENet · Convex

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Cadence

Team operations

A scheduling tool for Overwatch scrims and practices, built around roster availability, recurring events, and reminders.

TypeScript · Convex · TanStack

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Recent writing

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  1. Scheduling Scrims Should Not Need Babysitting I built automated availability reminders into when2scrim so I could schedule our Overwatch scrims without chasing teammates for replies.